- Direct one-game product path
- Demo flows for upcoming, in-game and final states
- Interactive call and watch experience
- Profiles, social context and sharing
- Working public product demonstration
Turn the game you're covering into something your audience can play.
Send one link before or during the game. Fans pick a side, see the crowd and follow the market together.
Turn your take into participation.
You already give the audience a side to argue about. 4Call gives them one clear place to make that call and experience the game together.
- 01SEND ONE GAME
Share one direct link before or during the show.
- 02MAKE THE CALL
Fans pick a side in the matchup you are covering.
- 03SEE THE CROWD
The audience can see how people called the same game.
- 04FOLLOW TOGETHER
The score and market give everyone a game-day story to follow.
Your audience already has a side. Give it somewhere to live.
This is the working 4Call interaction: choose an amount, pick a team and confirm a simulated call as the game state and demo market move.
Q406:14MARKET MOVING
Who wins?
Full game · overtime counts
What works now. What a real pilot must prove.
- Approved operator and market integration
- Production sports and market data
- Creator-specific link attribution
- Qualified audience participation
- Measured return for the next game
Plan one game.
Tell us what you cover, who watches and which game creates the moment. We will map one useful audience experience before either side commits to more.
This starts a pilot conversation. It does not claim a live-money product, operator approval or measured audience performance.